
Voxelium
A voxel game I made from scratch in C++ and OpenGL. It's a Minecraft-ish sandbox with endless worlds, caves, water physics, weather and wildlife you can punch. Version 1.0 came out in October 2026 and you can download it for Windows.
we live in a society (korangi)
i make games and build robots in karachi
I'm 18 and doing A Levels at Nixor College. I started coding when I was 9 with Bash scripts because I didn't know any better, moved to Python and Pygame, and ended up in Unity, which is still where most of my time goes.
I also build hardware, usually with a team and usually for a competition. We came 2nd with a sumo robot one time, I built a rover for WRO nationals, and right now I'm the technical lead on our Shell Eco-marathon car, which mostly means a motor controller I designed called Mako.
I write code in C#, C++ and Python. Sometimes it works, mostly it doesn't. When I'm not working on my projects I'm either gaming or chilling with my cats who hate me :D

A voxel game I made from scratch in C++ and OpenGL. It's a Minecraft-ish sandbox with endless worlds, caves, water physics, weather and wildlife you can punch. Version 1.0 came out in October 2026 and you can download it for Windows.

A multiplayer FPS where everyone plays a gorilla and fights with fruit. It started as a week of refreshing my Photon knowledge and turned into the biggest game I've made: eight weapons, three modes, three maps, crates and skins.

A rover that looks for salt damage on the walls of Mohenjo-daro without touching them, using a thermal camera and a regular camera. Three of us built it at Nixor Engineering Solutions for the WRO Pakistan national final.

The motor controller I designed for Team Nixor Sharks' Shell Eco-marathon car. It's a 3-phase BLDC controller for a 13S pack on a 4 layer board, and letting go of the throttle cuts the power in hardware with no firmware involved.